Create custom combat skills and attacks using datapacks.
64.3 of the 68 points that apply = 95 out of 100. The points above are rounded to whole numbers.
Epic Fight EDP extends Epic Fight with data-driven tools for creators to build and customize combat mechanics, skills, animations, and visual effects using datapacks, resourcepacks, and JSON configuration. It adds skill datakeys with boolean, integer, and float values, charged attacks, innate skills, passive-skill categories, and weapon categories that can be added to existing Epic Fight passive skills. Charged combat lets players mix charged and normal attacks without resetting their combo sequence, while configured charged attacks can apply modifiers such as increased damage, reduced attack speed, and optional stamina costs. For animations, creators can register new animations, make virtualized references to existing ones, or apply configuration overrides, then define properties, attack phases, and joint-based hitboxes. Animation time events can run once, periodically, or at intervals, while process events can run at the beginning, during ticks, or at the end of an animation. Animation events can also trigger effects such as particles emitted from model joints or weapon shapes, and ground fractures at weapon impact points. Other customization includes swing trails that change with combat style, shader effects and overlays, and weapon models assigned per style. Innate skills can support branching combo paths or choose animations according to the player's conditions and stored skill data. Optional integrations add Weapons of Miracle passive- and innate-skill utilities and Combat Evolution's JSON execution-animation registry.
Written from CurseForge . How we write it
Changes the game's code in 2 areas, as a library other mods build on: World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather. and Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting..
Adds no new blocks, items or other content.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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More modpacks put it in their new versions than a year ago: 30 a month now, 0 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
189 modpacks include Epic Fight - EDP (Extended Datapacks) in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Epic Fight - EDP (Extended Datapacks). Share: how many of the modpacks with Epic Fight - EDP (Extended Datapacks) also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 9 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.