See through portals and go through them seamlessly without a loading screen.
52.1 of the 71 points that apply = 73 out of 100. The points above are rounded to whole numbers.
Immersive Portals for (Neo)Forge adds see-through portals that let players look into connected areas and travel between them seamlessly, while supporting portal-in-portal views and transformations to player scale or gravity for non-Euclidean effects. It also includes enhanced End portals, which can lead to the End’s central coordinates or obsidian platform, or show a scaled view of the End island, as well as mirrors made by lighting glass walls with flint and steel. Commands and datapacks let players or creators define custom portals: documented examples include converting compatible Nether portals into see-through portals, opening a wood-plank frame with a compass, linking diamond-block frames to nearby matching portals, and creating a quartz-activated portal over lava and soul soil. Dimension tools can add, clone, or remove dimensions during play, with presets for Skyland, bright Skyland, chaotic terrain, Void, and bright Void. Dimension Stack connects dimensions with vertical portals and can be configured with options such as connection direction, scale, flipped or rotated views, and a loop that wraps the bottom dimension back to the top. The mod also supports world wrapping, where a finite space can repeat through inward-facing portals, and offers configuration to limit portal rendering depth and reduce rendered chunks when client performance drops.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 14 areas, as a library other mods build on: Mobs and their behaviorChanges 17 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 15 game code files in this area: drawing mobs, items, particles and textures on screen., Networking and multiplayerChanges 14 game code files in this area: connections, the server list and what is sent between your game and a server., Chunk loading and storageChanges 11 game code files in this area: how the game loads, tracks, saves and unloads chunks., Server and world logicChanges 11 game code files in this area: the world, commands, scoreboards, saved data and game rules., Inventory and itemsChanges 8 game code files in this area: items, chests and other containers, crafting and enchanting., PlayerChanges 7 game code files in this area: your character: movement, abilities, hunger and controls., World renderingChanges 6 game code files in this area: drawing the terrain, sky, clouds and weather., User interfaceChanges 6 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Game data and resourcesChanges 3 game code files in this area: recipes, tags, advancements, language files and other game data., Blocks and fluidsChanges 3 game code files in this area: how blocks, fluids and redstone work., World generationChanges 3 game code files in this area: terrain, biomes and structures made when new land is created., SoundChanges 1 game code file in this area: playing sounds, music and the sound engine. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Adds 1 block, 1 item and 6 entities.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 1 web address while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Immersive Portals for (Neo)Forge: their authors or Immersive Portals for (Neo)Forge's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Immersive Portals for (Neo)Forge, so you only need one.
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2,711 modpacks include Immersive Portals for (Neo)Forge in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Immersive Portals for (Neo)Forge. Share: how many of the modpacks with Immersive Portals for (Neo)Forge also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.