Adds various elements from the Kingdom Hearts games.
59.5 of the 71 points that apply = 84 out of 100. The points above are rounded to whole numbers.
Kingdom Keys brings Kingdom Hearts mechanics and content into Minecraft, centering play on Keyblades, combat abilities, character growth, and themed equipment. At the Station of Awakening, players choose a path that shapes their starting stats and level progression; they can then grow stronger through a leveling system, equip abilities and gear, and use synthesis recipes and materials to make Keychains or consumables. Combat includes leveled magic and Grand Magic, Drive Forms with growth abilities and dual wielding, Shotlocks fueled by a focus bar, reaction commands, and more than 15 Heartless and Nobody enemies, including Air Soldiers, Defenders, and Neoshadows. The collection includes more than 120 Keyblades and Keychains spanning games from Kingdom Hearts through Kingdom Hearts III, over 250 Organization XIII weapons, armor, accessories, synthesis materials, and 13 music discs. Other additions include redstone-responsive Bug Blox, Keyblade-locked Magical Chests, a display pedestal for Keyblades, and themed locations such as the Station of Awakening and Destiny Islands. Configuration options and datapacks allow customization of elements such as weapon stats, Drive Forms, magic, and gameplay settings.
Written from Modrinth . How we write it
Changes the game's code in 12 areas: Rendering and graphicsChanges 4 game code files in this area: drawing mobs, items, particles and textures on screen., User interfaceChanges 3 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., SoundChanges 2 game code files in this area: playing sounds, music and the sound engine., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Networking and multiplayerChanges 2 game code files in this area: connections, the server list and what is sent between your game and a server., Game coreChanges 2 game code files in this area: the main loop, lighting and other code the whole game uses., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather., Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting., Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act. and Server and world logicChanges 1 game code file in this area: the world, commands, scoreboards, saved data and game rules..
Adds 645 blocks, 1,042 items, 34 mobs, 4 projectiles, 17 other entities, 5 biomes, 7 dimensions, 9 structures, 1 enchantment, at least 5,486 recipes, at least 37 advancements, at least 26 loot tables, 139 sounds and 14 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
Kingdom Keys-1.19.2-2.3.1.0.jar, CurseForge Kingdom Keys-1.19.2-2.3.1.0.jar. 20 classes changed, 32 classes only in the CurseForge file, in online.kingdomkeys.kingdomkeys: KingdomKeys$4, KingdomKeys, ModAbilities, IPlayerCapabilities, PlayerCapabilities, ClientUtils$7, MenuScreen, ShoulderLayerRenderer, KeybladeStats, LanguageENUS, GravityEntity, ArrowgunShotEntity and 40 more.We found nothing it sends about you
We read its code without running it: it contacts 1 web address while you play.
Like any connection, each address it contacts sees your IP address.
Its files for older Minecraft versions (1.7.2 to 1.12.2) also send system details.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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94 modpacks include Kingdom Keys 2 in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Kingdom Keys 2. Share: how many of the modpacks with Kingdom Keys 2 also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 37 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 7 points.