Survive a harsh desert apocalypse and unlock new ways to build.
Modpacks get no grade of their own, so we show the grades of its mods. Of its 172 graded mods, 60 are graded A or B, 33 C and 79 D to F. Its last update came out 6.1 years ago, for Minecraft 1.12.2. See the mods
One Hundred Years After the Apocalypse is a post-apocalyptic survival modpack set in a custom-generated desert world, where players face extreme heat, thirst, disease, injuries, sandstorms, tornadoes, seasonal weather, and dangerous mobs. Progression begins in Adventure mode, with block breaking and placement restricted until players obtain special tools; Game Stages also lock many items behind quests or skill books found in dungeon chests and tumbleweeds. As players advance, survival mode unlocks and the difficulty increases, while crafting-table recipes are replaced by machines and other workstations. The quest system contains more than 380 quests and rewards completed tasks with in-game currency that can be spent in a shop. Exploration includes custom-generated structures such as abandoned cities and houses, as well as occasional grassy patches, meteors, and spaceships. Later progression opens up tech and automation, space exploration, ME networks, nuclear reactors, portal guns, infinite-resource factories, and even the ability to create a personalized dimension.
Written from CurseForge . How we write it
The mods of its newest release (Minecraft 1.12.2 · Forge, 10 Sep 2020). Each check result is for the latest files of that mod, which may not be the version in this pack.
2 files not listed: no matching project found.
Compared with the release of 19 Dec 2019 for the same platform, Minecraft version and loader. Same mods in both. We do not compare the versions of the mods yet.
No harmful code found in the mods we checked
We checked 180 of its 183 mods and the files in the pack itself, without running them.
Why we show this: a modpack installs the files of its mods, and each mod runs on your computer like any program. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: a modpack has no grade of its own, and each mod's result counts in that mod's grade.
6 mods send something about you
We read the code of 179 of its 183 mods, without running it.
Why we show this: a modpack runs the code of its mods, and a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI used in 6 of the 99 mods we checked
We found an AI tool in them, or their authors declared AI content.
84 mods are not checked yet.
No sign so far that AI was used to make the pack itself
We looked for AI tools in its texts and found none.
We have not read its files and images yet.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.