
Villagers react to how you treat them and defend their homes.
52.3 of the 58 points that apply = 90 out of 100. The points above are rounded to whole numbers.
Kingdoms: Villager Retaliation! expands vanilla villagers into communities with distinct skills, moods, behaviors, relationships, and routines, giving players ways to build trust, work alongside residents, or provoke their retaliation. Players can hire adults for 13 contract roles, including combat, hunting, mining, logging, farming, fishing, brewing, crafting, animal handling, cooking, smelting, courier work, and nitwit, then manage workers’ routes, equipment, storage, filters, work areas, and wages with a Clipboard. Workers improve their job skills through experience, while personal wallets, renewable contracts, Payment Boxes, Sell Boxes with changing daily prices, and couriers moving goods and proceeds support a village economy. Villagers can also join a party with inventory controls and combat modes, receive quick commands such as Follow, Stay, Regroup, Stand Guard, and Gather Drops, and be assigned horses, donkeys, mules, llamas, or camels for travel. Players can lead raids with their party by wearing an ominous banner and sounding a goat horn in a tracked village, where defenders gather and the outcome is remembered; eligible villagers and nearby players can also be challenged to non-lethal duels with optional kits and wagers. The mod includes 85 quests, ranging from repeatable village requests to branching adventures with different paths and outcomes, and a journal for tracking multiple stories at once. Each villager maintains a separate, persistent relationship with each player, across nine configurable standing tiers from Feared to Royalty; witnessed actions can spread as gossip, while temporary moods and village allegiance also shape reactions. Trading, gifts, quests, healing, and defending a village can earn trust, while harming residents or golems, stealing watched property, or damaging protected beds and containers can turn a community against the player. Reputation affects dialogue, prices, contracts, quests, services, and whether villagers flee or become aggressive, while village allegiance determines whether residents and iron golems treat a fight as friendly, foreign, or criminal. Most major systems can be tuned or disabled, and the mod extends rather than replaces vanilla villagers, though compatibility may vary with mods that heavily alter villager AI, trading, combat, rendering, or entity classes.
Written from Modrinth . How we write it
Changes the game's code in 7 areas: Mobs and their behaviorChanges 23 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., User interfaceChanges 5 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Inventory and itemsChanges 3 game code files in this area: items, chests and other containers, crafting and enchanting., Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Game data and resourcesChanges 1 game code file in this area: recipes, tags, advancements, language files and other game data. and Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses..
Adds 2 blocks, 9 items, 11 recipes, 63 advancements, 32 loot tables, 1 sound and 5 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 1 of vanilla Minecraft's mob and entity textures.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
Sends your player ID
Sent to sessionserver.mojang.com.
We found this in its code, read without running it.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code and text
The author declares AI code and text on Modrinth.
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
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These projects do not work together with Kingdoms: Villager Retaliation!: their authors or the author of Kingdoms: Villager Retaliation! say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Kingdoms: Villager Retaliation!, so you only need one.
40 modpacks include Kingdoms: Villager Retaliation! in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Kingdoms: Villager Retaliation!. Share: how many of the modpacks with Kingdoms: Villager Retaliation! also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.