
Build huge cities faster with smoother Lost Cities gameplay.
61.6 of the 71 points that apply = 87 out of 100. The points above are rounded to whole numbers.
LC²H is a performance and stability layer for The Lost Cities, designed to make city-heavy world generation run more efficiently without replacing the original generator’s identity. It reduces repeated work with faster generation algorithms, reusable bounded caches and parallel planning, while controlling how results are applied to the world to avoid unsafe concurrent changes. Its terrain blending uses surrounding regional information and Minecraft’s native terrain generation, helping city edges transition into hills and mountains without abrupt walls or cutoffs. Cross-chunk planning helps roads, highways, tunnels and large buildings connect consistently, while deferred tree placement protects trees that span chunk borders from being cut apart or left with floating foliage. The mod also cleans up vegetation such as vines and glow lichen, and provides an in-game configuration interface for choosing between the newer Hierarchical Grid and Legacy street-planning modes. Optional GPU computation is available through Quantified API when a supported hardware path is suitable, with CPU fallbacks otherwise; the project also includes diagnostics and an integrated benchmark for examining generation performance.
Written from CurseForge . How we write it
Changes the game's code in 6 areas: World generationChanges 11 game code files in this area: terrain, biomes and structures made when new land is created., Server and world logicChanges 5 game code files in this area: the world, commands, scoreboards, saved data and game rules., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay. and Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work..
Adds 2 sounds: Button Click and Countdown.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
Sends unknown data
Sent to admany.dev.
We found this in its code, read without running it.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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More modpacks put it in their new versions than a year ago: 55 a month now, 8 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
458 modpacks include LC²H [Lost Cities: Multithreaded] in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with LC²H [Lost Cities: Multithreaded]. Share: how many of the modpacks with LC²H [Lost Cities: Multithreaded] also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 5 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 2 points.