
Explore Nordic dungeons and battle Draugr in a dark adventure.
56.2 of the 71 points that apply = 79 out of 100. The points above are rounded to whole numbers.
Mebahel’s Creatures: Draugr Invasion adds a Skyrim-inspired undead faction and an RPG-style adventure centered on exploring Nordic ruins, fighting intelligent enemies, and calling repeatable Draugr raids to your location. Four structures generate in the world: sprawling Draugr Crypts and mountain Bastions hide puzzles, traps, secret passages, Golden Claw fragments, and Overlord arenas; smaller Draugr Forts are held by Infernal Draugr, while compact Nordic-style Towers contain hostile garrisons and thematic loot. The enemy roster includes melee Draugr, ranged Archers, frost-projecting Wights, spellcasting Scourges, agile Infernal Draugr, heavy Skeleton Warriors, regenerating Skeleton Warrior Heads, summonable Flame Atronachs, and the Draugr Overlord boss. Draugr can block attacks and heal when wounded, while Infernal Draugr dodge; mixed enemy groups use different combat roles, and the Overlord fights with animated rushes, combos, and special attacks. Progression connects finding Golden Claw fragments in Crypts and Bastions, assembling the claw to activate an altar and face the Overlord, and charging an Awakening Soul Gem by defeating Draugr before using it to start a raid. Raid waves escalate from Draugr and Skeleton Warriors to magic-wielding Wights and Scourges, ending with an Overlord, and the encounter can be customized for wave length, enemy counts, composition, and boss appearances. Players can find or craft Spell Staves and build defenses with Soul-Gem-powered Frostbite, Frost Spike, and Firebolt traps, which slow and damage targets, pierce with ice, or strike with fire. In multiplayer, each player can receive an independent reward roll from the same chest, with support for vanilla and modded loot tables and an option to turn personal loot off. In-game settings let players and modpack creators adjust creature health, armor, damage, spawn rates, trap behavior, loot, and raid waves; an optional integration with Mebahel’s RPG: Villager Quests and Companions adds three questlines and three rumors about the Draugr ruins.
Written from Modrinth . How we write it
Changes the game's code in 5 areas: Mobs and their behaviorChanges 4 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting..
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Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
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We found nothing it sends
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No sign that AI was used to make it
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No sign of AI in the game
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More modpacks put it in their new versions than a year ago: 33 a month now, 0 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
198 modpacks include Mebahel's Creatures - Draugr Invasion in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Mebahel's Creatures - Draugr Invasion. Share: how many of the modpacks with Mebahel's Creatures - Draugr Invasion also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 11 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 2 points.