
Adds bigger, faster crafting, storage, and computing blocks.
66.4 of the 71 points that apply = 94 out of 100. The points above are rounded to whole numbers.
Neo Eco AE Extension expands Applied Energistics 2 with higher-performance components for storage, computation, crafting, and automation. Its central additions are three multiblock structures for storage, computation, and crafting, each available in three performance tiers. The mod also adds ECO crafting and computation hosts, network switches that organize hosts into logical clusters, and fast task planning integrated with AE2 crafting. The planner can map recipe dependencies, cycles, material sources, total inputs and outputs, and missing materials; it supports self-growing cyclic recipes, reusable catalysts, and very large orders that can wait for missing supplies. For larger-scale processing, an integrated multiblock workstation supports automated construction, batch processing, overclocking, and active cooling, pausing when cooling, power, or byproduct output is insufficient. Storage additions include bulk-item and infinite resource cells, ECO Omni Cells, and integrations for storage from AE2 Omni Cells, MEGA Cells, and AE2 Lightning Tech. The extension also provides pattern-management tools, including pattern migration, a matrix pattern browser, and support for auxiliary pattern containers.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 4 areas: World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather., Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen., User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay. and Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files without running them.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends, in the 2 of its 3 files we read
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
39 modpacks include Neo Eco AE Extension in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Neo Eco AE Extension. Share: how many of the modpacks with Neo Eco AE Extension also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 3 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.