
A survival pack that recreates a zombie apocalypse with new mods.
Modpacks get no grade of their own, so we show the grades of its mods. Of its 125 graded mods, 104 are graded A or B, 16 C and 5 D to F. Its last update came out 10 months ago, for Minecraft 1.20.1. See the mods
Zombie Invade 100 Days is a zombie-apocalypse modpack built to recreate the survival experience of a classic zombie-invasion scenario, with a 100-day campaign in which the threat grows over time. At milestones from Day 10 to Day 90, zombies gain new abilities: they detect targets through walls, follow in groups, wear progressively stronger armor, use shields, climb ladders, wield bows and throw tridents, jump to close distance, place and break blocks, use ender pearls and TNT, ride phantoms, and can self-destruct. Blood Moons become more frequent as the campaign advances and are guaranteed between Days 95 and 100; the moon turns red and a red vignette appears during the event. Players can choose a flat Overworld, a Superflat world, or a normal world, and the Wild Book offers in-game guidance; the pack also includes Lost Cities city generation and village defenses to build around. The pack adds firearms with attachments, automatic reloading, and enchantments, alongside Spartan weapons and shields, and changes villager trades to support its survival gameplay. Other restored features include zombie textures, rescue for downed players, injury-screen effects, creature dismemberment and blood, health bars and damage numbers, automatic spawner destruction, dynamic sound and footsteps, chain mining, and dynamic trees.
Written from Modrinth . How we write it
The mods of its newest release (Minecraft 1.20.1 · Forge, 13 Dec 2025). Each check result is for the latest files of that mod, which may not be the version in this pack.
1 file not listed: no matching project found.
Compared with the release of 10 Dec 2025 for the same platform, Minecraft version and loader. Same mods in both. We do not compare the versions of the mods yet.
No harmful code found in its projects
We checked all 128 projects and the files in the pack itself, without running them.
Why we show this: a modpack installs the files of its mods, and each mod runs on your computer like any program. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: a modpack has no grade of its own, and each mod's result counts in that mod's grade.
7 mods send something about you
We read the code of all 126 of its mods, without running it.
Why we show this: a modpack runs the code of its mods, and a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI used in 13 of the 125 mods we checked
We found an AI tool in them, or their authors declared AI content.
1 mod is not checked yet.
No sign so far that AI was used to make the pack itself
We looked for AI tools in its texts and found none.
We have not read its files and images yet.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
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