
Adds guns, hostile gunners, raids, and vehicles to your world.
57.4 of the 71 points that apply = 81 out of 100. The points above are rounded to whole numbers.
Just Enough Guns New is an unofficial modern port of Just Enough Guns that adds survival-focused firearms, hostile combat encounters, vehicles, and special equipment to Minecraft. Its arsenal ranges from pistols, revolvers, rifles, SMGs, shotguns, machine guns, and launchers to bows, flamethrower-style weapons, and late-game guns; players craft ammunition, magazines, attachments, skins, and repair items through survival progression. Gunplay features aiming, magazine reloads, recoil and movement spread, dynamic crosshairs, hit markers, muzzle effects, and bullet trails, while supported guns also offer melee attacks, bayonets, flashlight toggles, and animated inspection. The Walkürenritt vehicle set includes land vehicles, boats, aircraft, helicopters, and fixed weapon platforms, with examples such as the LAV-150, BMP-2, speedboat, AH-6, MI-28, and A-10; vehicles can be assembled, driven, repaired, and used with mounted weapons, missiles, and defensive tools. Additional combat gear includes FPV drones, remote-detonated C4, claymore mines, and Javelin and Igla lock-on launchers; smoke screens can deny missile locks. Hostile gunners appear in zombie, skeleton, piglin, pillager, phantom, ghoul, and parched variants, while faction patrols and home-triggered raids bring configurable waves and blueprint rewards. A rare Terror Phantom threat, its Bound guardian variant, phantom gunner summons, and End Ship Armada encounters add further aerial and structure-based challenges. Bulletproof helmets and vests reduce gun damage through ballistic armor interception, and server owners can tune systems including gunner behavior, raids, vehicles, combat feedback, and Terror Phantom events.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 10 areas: Mobs and their behaviorChanges 11 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 8 game code files in this area: drawing mobs, items, particles and textures on screen., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., User interfaceChanges 3 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., Game optionsChanges 2 game code files in this area: settings, key bindings and the option screens., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server., Game coreChanges 1 game code file in this area: the main loop, lighting and other code the whole game uses. and World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather..
Adds 22 blocks, 233 items, 4 mobs, 7 vehicles, 1 projectile, 16 other entities, 1 structure, 12 enchantments, 163 recipes, 488 advancements, 13 loot tables, 200 sounds and 16 key bindings.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
justenoughguns-fabric-1.3.0.jar, CurseForge justenoughguns-fabric-1.3.0.jar. 9 classes changed, in ttv.migami.jeg: GunItemClientExtensions, AnimatedGunRenderer, GunPoseProfile, GunFirstPersonArmsLayer, TerrorPhantom, TerrorRaidScheduler, GunEvents, FabricEntityInit, ItemInHandRendererMixin.We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
77 modpacks include Just Enough Guns New(unofficial port) in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Just Enough Guns New(unofficial port). Share: how many of the modpacks with Just Enough Guns New(unofficial port) also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 18 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 4 points.