
Elemental stones give your character new skills and powers.
47.5 of the 71 points that apply = 67 out of 100. The points above are rounded to whole numbers.
Keepers of the Stones II is an elemental power and progression mod that expands on the original Keepers of the Stones with 48 stones that enhance a character’s abilities. Stones grant abilities for combat and also support defense, healing, and time-related powers, with elements combinable in groups of up to three to create custom combinations. Players can use an ability wheel to choose powers, while a level system and characteristic card add progression; the mod also reworks crafting and introduces passive skills for each element. The world includes the Cursed World, with locations such as the Cursed Forest, Cursed Castle, and Cursed Vault, as well as Energium Temple and Energium Vault structures. Its content also includes the Energium Golem and Cursed Keeper bosses, cursed creatures, Energium equipment, and ores such as Energium, Copyrium, and Amplifier Ore. Fire powers, for example, include a flamethrower, a triple-fireball attack, and jet flight.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 3 areas: Rendering and graphicsChanges 4 game code files in this area: drawing mobs, items, particles and textures on screen., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather. and World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Replaces 5 of vanilla Minecraft's world generation files.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends about you
We read its code without running it: it contacts 1 web address while you play.
Like any connection, each address it contacts sees your IP address.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Keepers of the Stones II: their authors or Keepers of the Stones II's author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Keepers of the Stones II, so you only need one.
Modpacks that include Keepers of the Stones II in at least one of their versions, most downloaded first.
Mods that modpacks often add together with Keepers of the Stones II. Share: how many of the modpacks with Keepers of the Stones II also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 8 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.