The world gets harder as you progress, with tougher enemies and raids.
40.1 of the 55 points that apply = 73 out of 100. The points above are rounded to whole numbers.
Majrusz's Progressive Difficulty Continued builds on the original mod, increasing challenge as players progress and scaling difficulty with both game milestones and Regional Difficulty. Its three stages are Normal Mode at the start, Expert Mode when a player enters the Nether or another dimension, and Master Mode after the Ender Dragon is defeated; each stage adds difficulty changes and strengthens earlier ones. Enemies can spawn in groups whose followers pursue the leader's target, with followers more likely to carry weapons and leaders more likely to wear armor. Killing enough undead starts the Undead Army, a raid of up to five waves whose challenge scales over time and with the number of participating players, and which rewards a treasure bag on completion. Treasure Bags offer extra loot and a chance at a unique item; players who help defeat a raid or boss receive their own bag, and bags are available through fishing and encounters involving the Undead Army, raids, Elder Guardians, Wardens, the Wither, and the Ender Dragon. Bleeding can affect animals and people after sources such as swords, spiders, or cacti, deals damage like poison, and becomes more dangerous at later stages; armor reduces the chance of bleeding, and bandages remove the effect. For late-game gear, Enderium ore generates in End Stone and End structures, and its ingots upgrade Netherite armor and tools. The mod also provides dedicated compatibility with First Aid and Legendary Survival Overhaul for bleeding, and with Born in Chaos to include its mobs in Undead Army waves and natural enemy groups.
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Modpacks that include Majrusz's Progressive Difficulty Continued in at least one of their versions, most downloaded first.
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