
Mobs and bosses get new attacks and behavior.
67.6 of the 71 points that apply = 95 out of 100. The points above are rounded to whole numbers.
Mob AI Tweaks gives familiar Minecraft mobs new combat behaviors, interactions and routines, with particularly extensive reworks for major boss fights. The Wither progresses through six combat phases, adding attacks such as slams, dashes and homing blue skulls as its health falls; it can enrage after a heavy hit and unleashes a skull-filled explosion when defeated. The Ender Dragon enrages after taking a large single hit, fires more frequent chains of fireballs as her health drops, and must be made to perch by destroying the crystals healing her before players can attack her vulnerable head. The Elder Guardian becomes a boss with a fight-triggered health bar, a continuous beam, health-dependent dashes and, on hard difficulty below 30% health, oxygen-draining seeking mines; ravagers also gain boss bars and charge attacks that leave them stunned after hitting a wall. Hostile-mob encounters respond to visibility and status effects: blindness, darkness, nausea, invisibility, crawling and sneaking can reduce how far mobs detect or attack targets, while glowing targets can be seen through blocks. Mobs also react to combat conditions in other ways: haste and mining fatigue alter melee attack speed, some melee attackers jump toward elevated targets, ranged attackers reposition after shooting, and certain hostiles sit down and become neutral until noise wakes them. The roster includes distinctive hostile variants and tactics: zombies may ride baby zombies or carry doors as shields, husks burrow in sand, drowned retrieve thrown tridents, and skeletons have baby forms and alternate between strafing and cover-seeking sniper behavior. Other enemy changes include pillagers that switch between crossbows and axes and try to break a player's shield, evokers that build up orbiting fireballs or use a totem near defeat, and endermen that teleport through a three-hit melee combo. Phantoms hunt livestock before growing large enough to threaten players again, while a rare Ominous Phantomare can appear under Bad Omen and attacks with toxic spit and swoops; at low health it also carpet-bombs an area. Additional changes give blazes staged fireball attacks, ghasts a visible firing animation, and wardens a vulnerability to being stunned when their sonic boom hits a bell. Passive mobs and companions gain practical behaviors too: armed allays can be commanded to attack using a skull placed on their favored noteblock, cats dodge or intercept projectiles, and parrots can keep pace with owners gliding on elytra. Villagers take on more active roles, including clerics healing villagers and guards, farmers feeding baby animals, shepherds shearing sheep, and fishermen fishing; emerald-funded special services let several professions heal players or repair equipment and restock arrows. Sniffers can be asked to point toward biomes associated with particular items, and the item-to-biome associations can be extended through configuration.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 4 areas: Mobs and their behaviorChanges 98 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 33 game code files in this area: drawing mobs, items, particles and textures on screen., Inventory and itemsChanges 7 game code files in this area: items, chests and other containers, crafting and enchanting. and World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created..
Adds 14 enchantments, 14 advancements and 8 loot tables.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 6 of vanilla Minecraft's loot tables.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Mob AI Tweaks: their authors or Mob AI Tweaks' author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Mob AI Tweaks, so you only need one.
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378 modpacks include Mob AI Tweaks in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Mob AI Tweaks. Share: how many of the modpacks with Mob AI Tweaks also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 13 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.