
Small fixes and handy changes that make modpacks easier to build.
59.5 of the 71 points that apply = 84 out of 100. The points above are rounded to whole numbers.
Modulation is a modular, highly configurable collection of quality-of-life tweaks, bug fixes, visual improvements, and cross-mod integrations intended to help modpack creators consolidate features that might otherwise require several small mods. Its visual and building changes let entities pass through leaves with configurable drag, rustling sounds, and particles, improve connections among walls, fences, iron bars, and glass panes, and add inventory indicators and clearer tooltips for waxed copper, trapped chests, and infested blocks. It also extends clouds toward the horizon and adjusts map palettes and sign-text contrast, while offering interface options such as Markdown-formatted chat, configurable message fade time, clearer cursor feedback, and moving inventory items directly into the crafting grid with Control-click or drag. Gameplay tweaks cover details such as flammable cobwebs, campfires that start unlit, Ender Pearls that can be configured not to cause teleport fall damage, furnace minecarts that accept any furnace fuel, and Infinity bows that fire without an arrow in inventory. Other changes include letting Loyalty tridents return from the void, allowing Fire Aspect weapons to ignite blocks and entities, and preventing players from opening containers while hostile monsters are targeting them; options can also disable actions such as axe stripping, copper scraping, path creation, and farmland tilling. Bug fixes address issues including lost experience during certain dimension travel, animated textures continuing while singleplayer is paused, and villagers being unhittable while asleep; additional bee behavior improvements help bees find flowers and hives instead of getting stuck against ceilings or retrying inaccessible targets. Cross-mod features include chain-casting tools for Connectible Chains, zipline riding when paired with Ziplines Rezipped!, and expanded Figura commands for selecting multiple players and autofilling local avatar names.
Written from Modrinth and the GitHub README . How we write it
Changes the game's code in 14 areas, as a library other mods build on: Mobs and their behaviorChanges 34 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Blocks and fluidsChanges 18 game code files in this area: how blocks, fluids and redstone work., Rendering and graphicsChanges 13 game code files in this area: drawing mobs, items, particles and textures on screen., Inventory and itemsChanges 10 game code files in this area: items, chests and other containers, crafting and enchanting., User interfaceChanges 5 game code files in this area: menus, screens, tooltips, the chat window and the in-game overlay., PlayerChanges 5 game code files in this area: your character: movement, abilities, hunger and controls., Game coreChanges 5 game code files in this area: the main loop, lighting and other code the whole game uses., World generationChanges 4 game code files in this area: terrain, biomes and structures made when new land is created., Server and world logicChanges 4 game code files in this area: the world, commands, scoreboards, saved data and game rules., World renderingChanges 4 game code files in this area: drawing the terrain, sky, clouds and weather., Chunk loading and storageChanges 3 game code files in this area: how the game loads, tracks, saves and unloads chunks., Networking and multiplayerChanges 3 game code files in this area: connections, the server list and what is sent between your game and a server., Game optionsChanges 1 game code file in this area: settings, key bindings and the option screens. and Game data and resourcesChanges 1 game code file in this area: recipes, tags, advancements, language files and other game data..
Adds 1 block, 2 items, 1 recipe and 1 key binding.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its texts, files and images and found none.
We have not read its code history yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
34 modpacks include Modulation in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Modulation. Share: how many of the modpacks with Modulation also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 24 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 7 points.