
Animals regrow plants, while villagers repair and improve their villages.
57 of the 71 points that apply = 80 out of 100.
Regrowth makes the world change gradually through creatures that interact with plants and villagers that maintain and improve their settlements. Animals can eat grass, ferns, and flowers, with configurable behaviors that can also heal them or encourage new plants to grow; pigs can plant saplings suited to the local biome. Villagers cut grass, clear obstructive leaves and cactus, repair uneven or blocked roads, and add lighting in dark areas around their villages. They also build walls and fences around village meeting places, with materials and layouts that vary by biome, such as sandstone in deserts, mossy stone in taigas, and blackstone in the Nether. Some creatures have distinctive effects: creepers can grow tall grass, zombies can knock over torches, skeletons can prompt giant mushrooms underground, and fish and squid can help coral regrow. The mod provides extensive configuration for choosing which creatures perform plant behaviors and which improvements villagers make, and for adjusting how often those actions occur.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 2 areas: Mobs and their behaviorChanges 1 game code file in this area: mobs, animals, villagers, projectiles and how they move and act. and Blocks and fluidsChanges 1 game code file in this area: how blocks, fluids and redstone work..
Adds 4 advancements.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 64 |
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| Nov 2024 | 49 |
| Dec 2024 | 49 |
| Jan 2025 | 56 |
| Feb 2025 | 44 |
| Mar 2025 | 40 |
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| Jun 2025 | 29 |
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| Oct 2025 | 23 |
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| Dec 2025 | 28 |
| Jan 2026 | 37 |
| Feb 2026 | 28 |
| Mar 2026 | 29 |
| Apr 2026 | 28 |
| May 2026 | 26 |
| Jun 2026 | 23 |
| Jul 2026 | 23 |
| Aug 2026 | 30 |
| Sep 2026 | 32 |
2,032 modpacks include Regrowth in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Regrowth. Share: how many of the modpacks with Regrowth also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 4 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.