
Adds more zombie AI variety.
47.2 of the 64 points that apply = 74 out of 100. The points above are rounded to whole numbers.
We Got Runners! changes the behavior of existing zombies to create a more varied, apocalyptic-style threat without adding new entities. When zombies spawn, the mod can assign them one of three AI types: Runners sprint continuously and appear in groups, Grounders charge targets and can stun and weaken them, and Walkers behave like normal zombies but sometimes sprint toward their target. Zombies that are burning become faster and erratic; wet zombies may inflict slowness, and zombies armed with swords or axes can sprint farther and with greater force. The changes also cover husks, drowned and zombie villagers, with drowned gaining improved swimming and speed when buffed; zombie villagers are more likely to become special infected. Iron golems gain area attacks, the ability to shove groups of enemies, resistance to weakness and heavy protection from physical damage, while snow golems can slow enemies, deal area damage and throw ice bombs that freeze foes across a wide area. With the Zombie Horse Spawn mod installed, rider zombies gain speed and defense while mounted and can grant nearby zombies speed or resistance.
Written from Modrinth . How we write it
Does not change the game's code directly.
Adds 1 block: Test; 2 sounds: Iron Crit and Stuncrit.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and sounds and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 51 |
|---|---|
| Nov 2024 | 49 |
| Dec 2024 | 49 |
| Jan 2025 | 34 |
| Feb 2025 | 36 |
| Mar 2025 | 44 |
| Apr 2025 | 44 |
| May 2025 | 45 |
| Jun 2025 | 36 |
| Jul 2025 | 39 |
| Aug 2025 | 33 |
| Sep 2025 | 38 |
| Oct 2025 | 31 |
| Nov 2025 | 34 |
| Dec 2025 | 33 |
| Jan 2026 | 30 |
| Feb 2026 | 31 |
| Mar 2026 | 27 |
| Apr 2026 | 33 |
| May 2026 | 48 |
| Jun 2026 | 39 |
| Jul 2026 | 40 |
| Aug 2026 | 35 |
| Sep 2026 | 26 |
785 modpacks include We Got Runners! in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with We Got Runners!. Share: how many of the modpacks with We Got Runners! also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.