Fresh looks and new discoveries in familiar biomes.
42.8 of the 61 points that apply = 70 out of 100. The points above are rounded to whole numbers.
Biome Makeover refreshes four vanilla biomes with additions designed to fit naturally into modpacks: the Dark Forest, Swamp, Badlands, and Mushroom Fields. Each makeover adds its own mix of structures, plants, mobs, and mechanics, including a reworked Woodland Mansion, Sunken Ruins, Ghost Town, and Mushroom House. The biomes gain distinctive vegetation and world features, from ancient oaks and Illunite Fissures in the Dark Forest to glowshrooms, tall mushrooms, and enlarged, fungus-filled caves in the Mushroom Fields. New inhabitants include owls, rootlings, moths, stone golems, ghosts, mushroom traders, glowfish, and blightbats, with traders offering mushroom-themed goods. Curse Enchanting lets players use an altar and Illunite Shard to raise an existing enchantment by one level in exchange for a random curse, opening possibilities such as Fortune IV or Efficiency VI. The mod also adds themed blocks, equipment, food, and utilities, including glowshroom bricks, witch and cowboy hats, and items such as Bottle o’ Lightning. Much of its content can be customized through data packs, including witch quests and rewards, loot tables, and other settings.
Written from CurseForge . How we write it
Changes the game's code in 9 areas: Mobs and their behaviorChanges 11 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Blocks and fluidsChanges 8 game code files in this area: how blocks, fluids and redstone work., Inventory and itemsChanges 4 game code files in this area: items, chests and other containers, crafting and enchanting., World generationChanges 3 game code files in this area: terrain, biomes and structures made when new land is created., Server and world logicChanges 3 game code files in this area: the world, commands, scoreboards, saved data and game rules., Rendering and graphicsChanges 2 game code files in this area: drawing mobs, items, particles and textures on screen., World renderingChanges 1 game code file in this area: drawing the terrain, sky, clouds and weather., PlayerChanges 1 game code file in this area: your character: movement, abilities, hunger and controls. and Networking and multiplayerChanges 1 game code file in this area: connections, the server list and what is sent between your game and a server..
A library packed inside it changes 35 more game code files: Taniwha.
Adds 285 blocks, 73 items, 26 entities, 4 structures, 11 enchantments, 374 recipes, 48 advancements, 45 loot tables and 75 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Replaces 1 of vanilla Minecraft's tags.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign so far that AI was used to make it
We looked for AI tools in its description, files, images, sounds and code history and found none.
We have not read its changelogs yet.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 49 |
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| Nov 2024 | 60 |
| Dec 2024 | 56 |
| Jan 2025 | 52 |
| Feb 2025 | 48 |
| Mar 2025 | 56 |
| Apr 2025 | 55 |
| May 2025 | 55 |
| Jun 2025 | 50 |
| Jul 2025 | 55 |
| Aug 2025 | 49 |
| Sep 2025 | 41 |
| Oct 2025 | 36 |
| Nov 2025 | 35 |
| Dec 2025 | 29 |
| Jan 2026 | 35 |
| Feb 2026 | 28 |
| Mar 2026 | 27 |
| Apr 2026 | 21 |
| May 2026 | 29 |
| Jun 2026 | 27 |
| Jul 2026 | 22 |
| Aug 2026 | 22 |
| Sep 2026 | 16 |
Fewer modpacks put it in their new versions than a year ago: 23 a month now, 51 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
1,530 modpacks include Biome Makeover (Forge) in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Biome Makeover (Forge). Share: how many of the modpacks with Biome Makeover (Forge) also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.