Adds new jobs and lets colony workers use items from other mods.
65.1 of the 71 points that apply = 92 out of 100. The points above are rounded to whole numbers.
Compatibility Addon for MineColonies connects MineColonies jobs and colony workflows with content from a broad range of other mods, adding new jobs and extending existing ones rather than replacing MineColonies itself. Its new jobs include the Gunner, who aims, fires, and reloads modded guns; the Orchardist, who harvests fruits and other plants; the Fluid Manager, who fills buckets and large bottles with taught fluids and can collect lava from cauldrons; and the Butcher, who processes animal carcasses into meat, hides, and by-products. The Orchardist works with crops and harvestables from mods such as Farmer’s Delight, Croptopia, Dynamic Trees, [Let’s Do] Vinery, and Regions Unexplored, while the Butcher and animal herders can use knives and butcher tools for carcass processing and modded drops such as Farmer’s Delight ham and Delightful animal fat. Existing jobs gain practical mod integrations: Farmers handle crops and farmland from mods such as Atmospheric, Farmer’s Delight, and Immersive Engineering, while Bakers, Assistant Cooks, and Stonemasons can use compatible modded baking, cooking, cutting, and stonecutting recipes. Blacksmiths can craft modded guns and ammunition, upgrade gear with smithing recipes, make smithing templates, and repair tools or armor from Silent Gear and Tinkers Construct. Couriers can access linked storage networks through the Warehouse, including Applied Energistics 2, Refined Storage, Simple Storage Network, Storage Drawers, Functional Storage, and Create Stock Link; connected networks can also fulfill item requests, with autocrafting available through Applied Energistics 2, Refined Storage, and Create. The addon also integrates modded tools with MineColonies tool systems, allowing supported Silent Gear and Tinkers Construct tools to be repaired by Blacksmiths and gain experience through Tinkers’ Levelling Addon as citizens use them. Other compatibility touches include showing research in JEI, improving recipe teaching with Polymorph, supporting modded crop-growing blocks such as Botany Pots and Immersive Engineering Cloche, and making compost usable as fertilizer in supported crop growers.
Written from CurseForge . How we write it
Changes the game's code in 2 areas: Blocks and fluidsChanges 2 game code files in this area: how blocks, fluids and redstone work. and Inventory and itemsChanges 1 game code file in this area: items, chests and other containers, crafting and enchanting..
Adds 6 blocks, 3 items, 35 recipes and 765 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 56 |
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| Nov 2024 | 48 |
| Dec 2024 | 58 |
| Jan 2025 | 67 |
| Feb 2025 | 58 |
| Mar 2025 | 50 |
| Apr 2025 | 34 |
| May 2025 | 43 |
| Jun 2025 | 49 |
| Jul 2025 | 61 |
| Aug 2025 | 57 |
| Sep 2025 | 73 |
| Oct 2025 | 83 |
| Nov 2025 | 73 |
| Dec 2025 | 81 |
| Jan 2026 | 94 |
| Feb 2026 | 60 |
| Mar 2026 | 68 |
| Apr 2026 | 96 |
| May 2026 | 113 |
| Jun 2026 | 82 |
| Jul 2026 | 93 |
| Aug 2026 | 69 |
| Sep 2026 | 56 |
More modpacks put it in their new versions than a year ago: 85 a month now, 53 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
1,037 modpacks include Compatibility addon for MineColonies in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Compatibility addon for MineColonies. Share: how many of the modpacks with Compatibility addon for MineColonies also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 18 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 2 points.