
A mod that adds a mansion-like structure to Nether.
49.5 of the 58 points that apply = 85 out of 100. The points above are rounded to whole numbers.
This author published many projects at once on Modrinth: up to 8 projects published within 2 weeks. 8 of the author's 12 projects have only one release and no source code link. A series of small add-ons is often published this way. It does not change the grade.
Cult of Azazel adds a large, three-zone dungeon to the Nether, where each zone serves Azazel and the player eventually faces a final boss who rewards them with new items. The Overworld features a large maze with its own boss, along with smaller structures such as a Head Altar, Believer Houses, Monuments, Pipes, and Nether Geysers. Finding the maze involves a chain of exploration and puzzles: destroy Nether Seals to obtain an Altar Compass, use it to locate a Monument and then a Head Altar, and solve a Galactic-alphabet word puzzle to activate a teleporter to the maze entrance. The mod adds more than ten mobs with distinct mechanics, including a Preacher who trades a guidebook and minor items for food, and a Bellemoth that pursues players, breaks obstacles, and opens doors in its path. Its equipment includes armor that enables flight, aerial acceleration, and high-speed block breaking, plus three weapons with special abilities; the mod also adds useful Nether bees, music discs, paintings, and new items. The new boss has four attack behaviors, and players can either defeat him or join the cult and restore his power for an apocalypse; the boss can also be configured in the mod settings. The mod also introduces a sturdy decorative Samsonit block and potent magma geysers that launch players into the air and set them on fire.
Written from Modrinth and CurseForge . How we write it
Does not change the game's code directly.
Adds 59 blocks, 39 items, 14 mobs, 2 projectiles, 6 other entities, 11 structures, 5 paintings, 35 recipes, 5 advancements, 15 loot tables and 115 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI was used for its code
The author declares AI code on Modrinth.
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
369 modpacks include Cult of Azazel in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Cult of Azazel. Share: how many of the modpacks with Cult of Azazel also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.