
Create custom recipes, blocks, and items for your world with scripts.
No points lost.
70.6 of the 71 points that apply = 99 out of 100. The points above are rounded to whole numbers.
KubeJS TFC extends KubeJS with tools for scripting custom content and adapting TerraFirmaCraft, so users can configure TFC through scripts rather than relying only on its built-in content. Its recipe handlers cover TFC recipe types, including bloomery, casting, anvil work, alloying, barrel, heating, knapping, and quern recipes, and provide methods to change fluid and block inputs and outputs as well as item-stack and extra-item results. Scripts can define TFC-style items such as chisels, fishing rods, glass bottles, jugs, hammers, hoes, javelins, maces, molds, prospectors’ picks, scythes, and windmill blades, along with blocks such as anvils, aqueducts, axles, lamps, logs, saplings, loose rock, and moss-growing or moss-spreading blocks. These builders expose behavior specific to the item or block: for example, a custom fishing rod can accept small or large bait and set its fishing strength, while an aqueduct can be configured for particular fluids and an anvil for a chosen recipe tier. The integration also lets scripts build TFC world-generation features, including geodes, boulders, veins, hot springs, fissures, forests, and varied tree and crop features, and configure where they appear through placement settings and world-generation tags. Additional scripting support covers TFC-specific events and data, including rock-layer settings, climate and prospecting events, and custom data types such as foods, fuels, metals, drinkables, and damage resistances.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 2 areas: World generationChanges 4 game code files in this area: terrain, biomes and structures made when new land is created. and Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks..
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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136 modpacks include KubeJS TFC in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with KubeJS TFC. Share: how many of the modpacks with KubeJS TFC also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.