
Adds different useful Charms to the game, inspired by the game Hollow Knight.
66.2 of the 71 points that apply = 93 out of 100. The points above are rounded to whole numbers.
Mythic Charms adds Hollow Knight-inspired artifacts that give players distinct abilities and let them build different effects by equipping charms together. Players discover a Sound Carvers storyline through the Charmicon guide, which explains the history, crafting, structures, and progression. Progress begins with exploring a forest camp for crafting materials, then using runes and a Resonance Inscriber to make charms; their shapes can be rerolled or customized at a Resonance Table. Charms are stored in a tablet worn in the belt slot, and combination effects require the charms to be adjacent; the mod includes more than 20 charms and allows up to three equipped at once. Their abilities span practical exploration and combat effects, including slow falling, fire resistance, faster crop growth, underwater movement, item attraction, safer chest looting near piglins, and increased damage as health falls. Other charms affect mining and movement, such as breaking blocks by hand, smelting mined blocks, mining normally underwater or in the air, raising step height, and avoiding farmland trampling. Exploration includes surface camps, underground villages, and nine composer structures, with a Resonance Compass to guide players to the nearest structure and pottery sherds to find across locations. Charm durability can be enhanced, while fragile charms may break, adding a durability consideration to using the artifacts.
Written from Modrinth . How we write it
Changes the game's code in 9 areas: Mobs and their behaviorChanges 9 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Blocks and fluidsChanges 5 game code files in this area: how blocks, fluids and redstone work., PlayerChanges 2 game code files in this area: your character: movement, abilities, hunger and controls., Server and world logicChanges 2 game code files in this area: the world, commands, scoreboards, saved data and game rules., World generationChanges 2 game code files in this area: terrain, biomes and structures made when new land is created., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting., Rendering and graphicsChanges 1 game code file in this area: drawing mobs, items, particles and textures on screen., Game data and resourcesChanges 1 game code file in this area: recipes, tags, advancements, language files and other game data. and User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay..
A library packed inside it changes 5 more game code files: Cardinal Components API (entities).
Adds 1 block, 53 items, 1 structure, 1 enchantment, 36 recipes, 51 advancements, 29 loot tables and 2 sounds.
Counted from the names and data files in the mod, so the list may not be complete.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 18 |
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| Nov 2024 | 14 |
| Dec 2024 | 19 |
| Jan 2025 | 16 |
| Feb 2025 | 10 |
| Mar 2025 | 14 |
| Apr 2025 | 12 |
| May 2025 | 9 |
| Jun 2025 | 10 |
| Jul 2025 | 7 |
| Aug 2025 | 8 |
| Sep 2025 | 6 |
| Oct 2025 | 4 |
| Nov 2025 | 4 |
| Dec 2025 | 4 |
| Jan 2026 | 4 |
| Feb 2026 | 3 |
| Mar 2026 | 3 |
| Apr 2026 | 3 |
| May 2026 | 0 |
| Jun 2026 | 2 |
| Jul 2026 | 4 |
| Aug 2026 | 1 |
| Sep 2026 | 3 |
Fewer modpacks put it in their new versions than a year ago: 2 a month now, 9 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
211 modpacks include Mythic Charms in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Mythic Charms. Share: how many of the modpacks with Mythic Charms also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 4 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 5 points.