
Explore a world filled with new biomes, wildlife, and places.
No points lost.
70.7 of the 71 points that apply = 99.6, so 99 out of 100: only a project that lost no point gets 100. The points above are rounded to whole numbers.
Oh The Biomes We've Gone expands Minecraft’s world generation with more than 50 detailed biomes, ranging from realistic landscapes to magical settings. Its environments include places such as the Mojave Desert, Bayou, Enchanted Tangle, Frosted Taiga, Rainbow Beach, and Weeping Witch Forest, alongside varied forests, wetlands, mountains, and grasslands. The mod also adds hundreds of blocks, distinctive mobs such as the Oddion, Man O’ War, and Pumpkin Warden, and structures including Aspen Manors, a Prairie House, and the Bog Trial. Biome-themed villages include Forgotten in the Forgotten Forest, Salem in the Weeping Witch Forest, Skyris in Skyris Vale, and settlements in Red Rock Valley, Pumpkin Valley, and the Cypress wetlands. World-generation settings let players enable or disable individual biomes and adjust how frequently the mod’s biomes appear; some configurations also control whether its trees and flowers are added to vanilla biomes.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 5 areas: Blocks and fluidsChanges 6 game code files in this area: how blocks, fluids and redstone work., Chunk loading and storageChanges 2 game code files in this area: how the game loads, tracks, saves and unloads chunks., Mobs and their behaviorChanges 2 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., World generationChanges 1 game code file in this area: terrain, biomes and structures made when new land is created. and User interfaceChanges 1 game code file in this area: menus, screens, tooltips, the chat window and the in-game overlay..
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
| Oct 2024 | 352 |
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| Nov 2024 | 383 |
| Dec 2024 | 400 |
| Jan 2025 | 473 |
| Feb 2025 | 487 |
| Mar 2025 | 550 |
| Apr 2025 | 600 |
| May 2025 | 600 |
| Jun 2025 | 589 |
| Jul 2025 | 657 |
| Aug 2025 | 688 |
| Sep 2025 | 662 |
| Oct 2025 | 733 |
| Nov 2025 | 755 |
| Dec 2025 | 759 |
| Jan 2026 | 797 |
| Feb 2026 | 766 |
| Mar 2026 | 712 |
| Apr 2026 | 734 |
| May 2026 | 732 |
| Jun 2026 | 664 |
| Jul 2026 | 708 |
| Aug 2026 | 673 |
| Sep 2026 | 653 |
8,758 modpacks include Oh The Biomes We've Gone in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Oh The Biomes We've Gone. Share: how many of the modpacks with Oh The Biomes We've Gone also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 8 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.