
Mobs track your sounds, scent, and movements through the world.
66.4 of the 71 points that apply = 94 out of 100. The points above are rounded to whole numbers.
Attract to Sound overhauls mob AI to make hostile creatures respond to the noises, visibility, and scent players leave behind, turning stealth and detection into part of ordinary exploration and combat. Mobs investigate a broad range of sounds, including footsteps, block breaking, doors, explosions, projectiles, gunfire, and voice chat, while wool, solid blocks, liquids, and thin blocks can change how sound travels. Visibility depends on factors such as light, weather, stance, and movement; camouflage materials like mud, sand, and dirt help players blend in, and camouflage layers can wear away through movement, damage, water, or incompatible surroundings. Players also leave scent trails that mobs can follow; trails vary with biome temperature and humidity, can be masked with camouflage, and can be cut off by entering water. When mobs locate a player near a sound or scent, they can schedule a raid and call for reinforcements, while coordinated groups use leaders, followers, and edge scouts to search and engage. The mod adds an awareness display for sound, scent, visibility, and detection, plus alerts above mobs for detection, near misses, and raids; zombies and other configurable creatures can also form living bridges to invade bases and account for traps such as trapdoors and placed lava when pathfinding. Optional integrations expand detection and behavior: Simple Voice Chat and Plasmo Voice let mobs react to speech, gun integrations such as TacZ and Point Blank add weapon-specific sound behavior, Weather2 supplies realistic wind sampling for scent, and Spoiled makes spoiled food more attractive to mobs. Most behavior is configurable, including which mobs and sounds are involved, making it possible to tailor the stealth challenge and extend sound responses to modded creatures.
Written from Modrinth and CurseForge . How we write it
Changes the game's code in 6 areas: Mobs and their behaviorChanges 10 game code files in this area: mobs, animals, villagers, projectiles and how they move and act., Rendering and graphicsChanges 6 game code files in this area: drawing mobs, items, particles and textures on screen., Inventory and itemsChanges 2 game code files in this area: items, chests and other containers, crafting and enchanting., Chunk loading and storageChanges 1 game code file in this area: how the game loads, tracks, saves and unloads chunks., SoundChanges 1 game code file in this area: playing sounds, music and the sound engine. and Game data and resourcesChanges 1 game code file in this area: recipes, tags, advancements, language files and other game data..
Libraries packed inside it change 8 more game code files: Cardinal Components API (entities) and Cardinal Components API (worlds).
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images, sounds and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
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More modpacks put it in their new versions than a year ago: 43 a month now, 17 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
392 modpacks include Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth.. Share: how many of the modpacks with Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 18 releases needed a quick fix: a new release within 3 days to fix a problem. This lowers the grade by 1 point.