
A collection of mod integrations and tweaks for Tinkers' Construct.
70.3 of the 71 points that apply = 99 out of 100. The points above are rounded to whole numbers.
Tinkers' Integrations and Tweaks extends Tinkers' Construct with balanced, modpack-focused integrations, adding materials and adapting other mods' tool and armor abilities rather than simply introducing unrelated materials. Most of its content is datapack-driven and can be overridden, while some integrations are hard-coded to reflect the capabilities they connect to. Botania adds Manasteel, Livingwood, and Livingstone materials, plus mana-powered tool repair, reduced repair costs, weapon bursts, and armor bonuses that can regenerate health or summon effect-inflicting Pixies. MythicBotany builds on those Botania upgrades with Alf weapons that can attract items and Alfheim armor that improves repair, reach, knockback resistance, movement, or sprint-jumping when worn as a set. Create contributes Brass tool material, faster mining in moderate temperatures, Engineer's Goggles functionality, and the ability to attack with a melee weapon held in the offhand. Aquaculture 2 adds Neptunium and water-focused equipment: armor can improve underwater vision, breathing, weightlessness, and swim speed, while tools can resist water damage, fight or mine better underwater, and keep tilled farmland moist. Ars Nouveau and Ars Elemental add mana-repairing armor, mana-related enchantments, a chestplate that grants mana regeneration and spell damage after blocking, and themed armor sets with bonuses tied to the equipped set. Alex's Mobs supplies equipment-inspired upgrades such as speed on sand, faster sneaking, water breathing, snow insulation, swimming and armor bonuses, and effects that activate when the wearer is attacked. Malum adds Soul Stained Steel for magic damage, magic resistance, and soul ward capacity, while The Undergarden adds Cloggrum, Frosteel, and Forgotten materials and modifiers for thorn damage, slowing targets, and improved performance in that dimension. Beyond Earth adds smelting for Desh, Calorite, and Ostrum, whose harvesting property creates an oxygen bubble around the player, as well as a modifier that lets players eat their tool to restore hunger; Mekanism adjusts Osmium and adds energy recharge and glowing-target effects. Other integrations include Ice and Fire weapon upgrades that set targets ablaze, slow them, call lightning, or launch a ghost sword, plus bonuses against dragons; Twilight Forest modifiers that respond to low health or change tool performance by location; and Deeper and Darker armor that removes blindness and darkness. The project also supports Aquaculture 2, Botania, Create, Ars Nouveau, Alex's Mobs, Malum, The Undergarden, Beyond Earth, MythicBotany, Ars Elemental, ProjectE, Immersive Engineering, Mekanism, Ice and Fire: Dragons, Twilight Forest, Deeper and Darker, and Consecration, with integration details varying by mod. Smeltery additions include Bronze and materials such as Manasteel, Neptunium, Source Gem, Soul Stained Steel, Cloggrum, Frosteel, Forgotten, Desh, Calorite, and Ostrum, with additional materials supplied by their respective mod integrations.
Written from Modrinth , CurseForge and the GitHub README . How we write it
Does not change the game's code directly.
Adds:
Counted from the files of the mod. Content made only in its code is not counted.
Keeps all of vanilla Minecraft's textures, models and sounds.
No harmful code found
We checked its files and read their code, without running it.
Why we show this: a mod runs on your computer like any program, so harmful code in it can take your accounts or files. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: malware means no grade, and a Warning in a latest file for a recent Minecraft version lowers it.
We found nothing it sends
We read its code without running it: it contacts no web address while you play.
Why we show this: a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
No sign that AI was used to make it
We looked for AI tools in its texts, files, images and code history and found none.
No sign of AI in the game
We found no AI service, AI library or AI model file in its code.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.
These projects do not work together with Tinkers' Integrations and Tweaks: their authors or Tinkers' Integrations and Tweaks' author say so. If you install both, the game can crash or some features can stop working. Some of them do the same job as Tinkers' Integrations and Tweaks, so you only need one.
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Fewer modpacks put it in their new versions than a year ago: 72 a month now, 124 a year agoThe average of the last 6 months, compared with the same 6 months a year before. We say it only when the change is large..
1,799 modpacks include Tinkers' Integrations and Tweaks in at least one of their versions. Here are the 30 most downloaded.
Mods that modpacks often add together with Tinkers' Integrations and Tweaks. Share: how many of the modpacks with Tinkers' Integrations and Tweaks also have that mod.
The newest file for each Minecraft version and loader. The files for recent versions come first. Recent versions: those released in the last 2 years, plus 1.20.1 and 1.21.1, among the most played in modpacks.
In the last 2 years, 2 releases needed a quick fix: a new release within 3 days to fix a problem. This counts in the grade, but it is too few to lose points.