Build a colony, catch creatures, and explore a world of machines.
Modpacks get no grade of their own, so we show the grades of its mods. Of its 336 graded mods, 280 are graded A or B, 45 C and 11 D to F. Its last update came out 5 days ago, for Minecraft 1.21.1. See the mods
MineColonies Cobblemon Conquest is a modpack that combines a Cobblemon-focused adventure with colony building and technology, letting players pursue Pokémon-style collecting and battles while their settlement supports them. Colony gathering professions grow and harvest useful resources, while crafters make items for filling the Pokédex and can unlock exclusive recipes at reduced material cost; miners, quarriers and nether miners may also uncover fossils, evolution stone ores and bottle caps. Players can instead focus on engineering, using Create machinery and Immersive Engineering alongside custom recipe compatibility to build cloches, assembly lines, mechanical crafting systems and Poké Ball factories. The Cobblemon experience includes more than 1,500 trainers and gym leaders inspired by Brilliant Diamond and Shining Pearl, Radical Red and Unbound, with quest lines that guide players through opponents and level-cap progression, plus badges, Mega Evolutions, breeding and rideable Cobblemon. Poké Loot provides rewards for exploration, while defeating trainers and adversaries earns CobbleDollars to spend in shops; PokéCenters and PokéMarts also generate in the world for healing teams and trading for items. Players can track encountered Cobblemon through the Pokédex, find trainers through their trainer card, configure CobbleNav to locate specific Cobblemon, or use /checkspawn to inspect potential spawns nearby. CobbleDollars can be configured and used to buy, sell and transfer currency between players, and an in-game command lets friends challenge each other on an even footing. The world features overhauled vanilla dimensions and biomes drawing on Biomes O’ Plenty, Nullscape and Terralith, alongside additional dimensions including the Aether, Deeper and Darker, and the Twilight Forest, offering varied places to explore and settle.
Written from CurseForge . How we write it
The mods of its newest release (Minecraft 1.21.1 · NeoForge, 23 Oct 2026). Each check result is for the latest files of that mod, which may not be the version in this pack.
Compared with the release of 9 Oct 2026 for the same platform, Minecraft version and loader. We do not compare the versions of the mods yet.
No harmful code found in the projects we checked
We checked 333 of its 338 projects and the files in the pack itself, without running them.
Why we show this: a modpack installs the files of its mods, and each mod runs on your computer like any program. Our checks look for known signs of harm. They cannot prove that a file is harmless. In the grade: a modpack has no grade of its own, and each mod's result counts in that mod's grade.
10 mods send something about you
We read the code of 314 of its 317 mods, without running it.
Why we show this: a modpack runs the code of its mods, and a mod can send things about you over the internet, like your player name or your login. Contacting an address to check for updates or download files sends nothing about you. Not in the grade: sending data can be normal for what a mod does.
AI named in 18 of the 261 mods we checked
We found an AI tool named in them, or their authors declare AI content.
1 other mod shows AI use only from after this release (23 Oct 2026), so it does not apply to the versions in this pack.
56 mods are not checked yet.
2 mods can use AI in the game.
No sign so far that AI was used to make the pack itself
We looked for AI tools in its texts and found none.
We have not read its files, images and code history yet.
Why we show this: some players and servers avoid projects made with AI, and AI in the game can send what you write to an online service. Not in the grade: using AI does not tell whether a project works well or is kept up to date.
Point at or tap a version to see its loaders.